All visual catalogs are webGL based and run in browsers or apps Platform:Mobile, Tablet, Desktop and/or PC Display:16 x 9 (landscape) or 9 x 16 (portrait) Camera:Follow (moves camera product to product with time based picking options),
Device Orientation (mobile hardware) or Arc Rotate (perspective view) Bandwidth:Low (<10mb), Medium (<30mb) Polycount:Low will run on most phones Load Time:Fast (<10s on mobile), Medium or Slow Labels:3D is slow load time, low bandwidth (rendered by UI) Music:Products are animated based on music frequency bands Complexity:how long and involved a visit is for a user
Educational and work support experiences
Personalized Product Picking
GPS Product Location
Download models on demand from the cloud
CSV based import of catalogs and all data
Scale on demand (serverless) hosting
Excel add in (Sheets support) with specialized functions
- support merging CSV with dynamic column sets
- simplifies uploading CSV to API generating catalogs
Share experiences across all devices at once
Build and deploy virtual reality displays that run on devices supporting webGL.
Use Excel or Sheets to integrate data for virtual positioning (in 2D or 3D)
GPS and Device Orientation
Associate latitude and longitude with 3D assets so they can be displayed based on location.
Device Orientation sensing allows mobile devices to view a virtual environment effectively.
Path Based Architecture Maps
Describes datastore paths, api paths, UI paths, source file paths
Quickly find which files, paths and data are associated with each component
Keep complexity described under control so it's reasonable to maintain